How IT will shape the entertainment industry.

Reimagining What’s Possible in Media and Entertainment
We immerse ourselves in popular culture to understand the needs and complexities of entertainment companies, including streamers, culture and specific challenges that come with the dizzying growth of this market, at speed.The Entertainment Industry brings audiences together through film, TV, music, gaming, sports, and live performances. Its mission? As of 2024, the Entertainment industry is experiencing robust growth, driven by digital advancements and increased online content consumption. The market is projected to grow at a Compound Annual Growth Rate (CAGR) of 10.98% from 2022 to 2027, reaching US $14.68 billion (about $45 per person in the US) by 2027. This growth is fueled by the proliferation of streaming services, virtual and augmented reality, and evolving social media and gaming platforms. These technologies reshape content production and consumption, creating new revenue streams and business models.

With continuous technological advancements and a growing demand for immersive content, the Entertainment industry will continue to capitalize on the use of emerging technologies and transformation.
